All coming soon
03 CLIMB + SMASH / COMING SOONPLANNED / MIT

DOM KaijuClimb the page. Wreck the page.

A giant pixel gorilla falls onto your page and climbs it from the footer to the top, smashing as he goes. Text catches fire, people fall, choppers swarm in shooting, and live wires in the copy zap you all the way back to the bottom. The engine's first big test: one embed build for any page, one full board.

Coming soon Design notes

Build order After Battlefield Blitz and DOM Crossfire.

2builds: embed and full board
1page = one level, any page
≥55 fpstarget with 20 choppers + fire
≤30 kBgzip target for the embed
THE RUN

One page. One climb.

  1. 01

    DROP-IN

    GLITCH smashes down through the header and rides the page all the way to the footer. The page scrolls with him.

  2. 02

    CLIMB

    Up the sides of headings, paragraphs, cards and buttons. Jump between them. Punch handholds into white space.

  3. 03

    SMASH

    Text cracks, shatters into glyph shards and catches fire. Cards crumble, buttons pop off and become weapons.

  4. 04

    SURVIVE

    Chopper swarms strafe him. Live-wire text zaps him back to the bottom. Fire hurts. Rage builds to a ROAR.

  5. 05

    TOP

    Grab the top of the page, beat your chest on the logo. Score: height, WRECKED %, choppers, people saved.

  6. 06

    RECALL

    The page heals: every crack, hole, burn and missing letter comes back exactly as it was.

THE CAST

Who's on the page.

  • GLITCH

    You: a giant pixel gorilla

  • Choppers

    Swarms that strafe; swat, grab, throw

  • Gunship

    Mini-boss every few screens: rockets

  • Live wires

    Electrified text and cards: ZAP, you fall

  • Fire

    Crawls along smashed lines letter by letter

  • People

    Fall out of smashed cards: catch them

PALETTE

Neon on ink, like Battlefield.

  • Fur#3b2a6b
  • Chest + fists#ff2e88
  • Eyes#ffe14d
  • Choppers#06c4ff
  • Tracers#ffc21a
  • Fire#ff8a1f
  • Electricity#19f0ff
  • Rubble#aea4d6
DESIGN DOC · GITHUBDOM Kaiju: the full planMovement, smashing, enemies, controls, characters, the two builds, the engine test plan and milestones